Louis Lefebvre
Game Designer
System designer and Content designer. I strive to make high quality games with a lasting impact on players.
December 2020 - January 2020
Game design | Gameplay Programming | Playtest Management
Genre
Warioware
Pitch
You are a young pirate student on the verge of getting their diploma ! Triumph of the trials, beat the great gallion and win your ultimate pirate diploma !
Pirate Academy is a game realized with a team of 40 Game Design students helped by two teachers organized as a quasi studio over a short period of time.
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Each student had one or more precise roles.Mine was at first to create one of the many mini games you can find in the game.
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Once the majority of the mini games were done and the game was in its Alpha Phase, I volunteered as a member of an intensive playtest team, in charge of tracking bugs and make suggestions to improve the Game Design Macro of the Game, feedbacks and balancing.
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Then, in the last weeks of production, I joined a team centered this time around playtesting and improving minigames.
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During this project, I learned how to work in a medium studio size type of organization, and I enhances my skills in programming, QA Testing, Game design and UI/UX.