
Louis Lefebvre
Game Designer
System designer and Content designer. I strive to make high quality games with a lasting impact on players.

September 2019 - January 2020
Game Design | Content design | Gameplay programming
Genre
Roguelite
Pitch
You are Bentomaru, last of a long ninja dynasty. Your elders wanted you to follow tradditions and become a fierce ninja but you left it all behind to follow your dreams and run your own restaurant. Unfortunately, the restaurant is full of evil vegetables . You'll have to cut them all, and quick !
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K.A.T.A.N.A is a roguelite developped during my second year of Game Design at Rubika Supinfogame. You will have to slice and dice ennemies and cook them to prepare yourself and progress far in the cursed restaurant's depths.

I then worked on desining and programming ennemies for the game. This allowed me to dip my toes for the first time in the wondrous world of C# and Unity and to learn the basics of the engine.
I then helped to create rooms for the dungeon and balance the different ennemies that I had implemented in the game.
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K.A.T.A.N.A helped me to improve in programmation, Core Game design in Level design.
During the 4 months who where allowed to this project, I worked to create the Core Game design of the game, mainly to the creation of mecanics that helped preparing yourself to runs interesting (like the cooking and loot system).
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